Note: I do have in mind that talking to my DM would probably be the most direct approach however I happen to know that he wouldn't be very keen on helping with this issue and would rather reserve that as my last option. Eidetic Spellcaster ACF from Dragon Mag.Collegiate Wizard feat Not Available (due to PrC requirements).I am already aware of the following options: Our characters have only rested less than a week over the last 2 levels and the DM has the tendency to throw main/side quest hooks at our party within a few days of us arriving and resting in any town (quite often small ones too, which makes finding spells quite time-consuming on its own).Ĭonsidering a level 5 +2 LA drow wizard with very scarce access to higher level scrolls and about 8.000gp available, in what ways can I learn new spells in a more time-efficient manner (or obtain the time needed to master/scribe them independently from my group's time progression)? Choices that can be made available in the future with sufficient in-game resources will be appreciated too. My particular problem is the lack of downtime needed to do the above in my campaign. Other than the spells gained at each level-up however he needs to spend 32 hours learning and scribing a single spell in his spellbook for future preparation and casting. ![]() If you don't have this feat and your spellbook gets stolen, you're powerless until you can get it back and can only rely on unused spells with which to recover your spell book.īut hey, on the bright side you can prepare Read Magic as much as you want without a spellbook.As we all know the wizard is a physically weak class that relies on his spells to perform in his adventures. With this feat if your Intelligence modifier is +7, you can choose seven spells you know and you won't need a spellbook to prepare them. Without this feat, you must use a spellbook to prepare all your spells, except read magic. From that point on, you can prepare these spells without referring to a spellbook. The following feat may save your life as a Wizard if you take it once before your spellbook gets stolen:Įach time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. You no longer have the coin so you can't cast that spell anymore unless you have multiples of that same coin, and your coins don't replenish until you get your paycheck from the weave once a day, but you can't get in to get your paycheck if you've lost your badge (i.e., your spellbook). You put the coins into a slot in a machine, which produces the desired spell effect. The best way to think about it is to think about spells as a wizard as little coins that represent spells in question. The Burning Hands spell will stay in memory until you expend it or expunge it from your memory. However, you can prepare spells around your gaps of knowledge.įor example, if you have four first level spells, and a number of cantrips, and during that day you cast Color Spray twice, Charm Person once, and still have a Burning Hands spell available in memory, when you prepare your spells the following day you would only have to prepare Color Spray twice, and Charm Person once. ![]() Still have to prepare in the usual way, but it's essentially impossible to lose access to the spellbook-entry equivalents, unless you're already pretty much dead.Ī Wizard must take an hour of uninterrupted time out of every day to memorize and prepare every spell that they're going to be using during that day. ** Again, without specialized feats or ACFs like the Spell Mastery feat in Core or the Eidetic Spellcaster ACF in Dragon Magazine that allows you to use your mind as a spellbook. ![]() * Without specialized feats or spells, anyway, which tend to be rather limited in use. The closest you can get is to avoid casting at least one copy of each spell until you can write it down in a fresh spellbook (which also expends it as if you'd cast it), but since that didn't happen, you're out of luck until you can get your spellbook back or get a new one.Īt least you're not strictly limited to Wizard levels, as that would be a good bit more painful. A prepared spell in Vancian systems like D&D's is a one-and-done deal: it's impossible* to retain the full form of it after casting it once, and it's similarly impossible** to keep the full forms in memory in any way.
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